Entry tags:
Tyranny, meet anarchy
The city of Eantasyl is fortunate in its placement, and is considered old for even an elven city. The streets are some kind of shimmery stone, the buildings neatly arranged and well maintained. It's pleasant, and generally considered a nice place for the rich to retire. There's a noticeable lack of greenery and foliage on the streets themselves - the place is kept very dense, and it's can be guessed that its citizens thought they had enough foliage already. It sits at the base of one of the very first world trees. One could be forgiven for missing the city for the tree - it's several thousand feet tall, and its branches bring shade to more than half of Eantasyl. They do not need gardens. They have enough to spare, up in the sky.
(The leaves are a pain to rake.)
Despite many of its flaws (and there are many) the Sunrise Empire isn't actually a horrible place to live. This place especially. Just steer clear of the government, keep your head down, don't join any rebellions, and don't break any laws, and you'll be fine. Probably. Unless there are dangerous criminals running around, causing trouble.
But that hardly ever happens. The Ministry has it all under control.
(The leaves are a pain to rake.)
Despite many of its flaws (and there are many) the Sunrise Empire isn't actually a horrible place to live. This place especially. Just steer clear of the government, keep your head down, don't join any rebellions, and don't break any laws, and you'll be fine. Probably. Unless there are dangerous criminals running around, causing trouble.
But that hardly ever happens. The Ministry has it all under control.
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Jinx snaps the last few parts into place, and picks up the vaguely-rifle-shaped device. Sparks crackle down her arms, earthing themselves into the machinery, and it hums to life.
"Incidentally, what's your name?"
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She pings the local area. Little scanner, gimme a trap map for the whole prison.
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That's a lot of traps.
A hell of a lot of traps, actually.
Different kinds, too. Poison and cold and fire and various sharp objects and stinging insects and something that just drains all oxygen from the room and one that unleashes these horrible half bear half plant creatures with venomous teeth. The half bear half plant creatures do not, of course, need to breathe. Why would they do that.
This is a very very deadly room.
"Arcanists," corrects Kuvair, idly. "I'm - there are a few arcanists in here, but not nearly enough to fill a prison." Pause. "... Arcanists can sense other arcanists, by the way. There's five in here."
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Jinx shoulders her rocket launcher and pulls out Pow-Pow. She flicks a switch, and an ominous hum steadily rises to a vicious sizzle, heat-haze rising from the triple barrels of the rabbit-eared minigun.
"Okay, Kuvair. There are a hell of a lot of traps out there. Fortunately, I brought the good toys, so none are going to stand up to direct attack. That said, there are a lot of them, and all of them are probably gonna go off at once. Your job is to keep the ones that last long enough to trigger from killing us. Got it?"
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Darts hit Jinx and Kuvair half a second later, laced with poison. Stinging insects are released from their cubbies, and they fly towards the duo in a menacing manner. The floor writhes, reacting to the explosives to... Not do anything to Jinx or Kuvair, actually. It seems to be doing something to protect something underground, behind some kind of panels.
Kuvair grits his teeth, and gets to killing the poison.
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... Something moves to shield the floor. It is shielded very thoroughly, though sustained fire could likely break it.
Kuvair is still killing the poison, prioritizing Jinx because she's the one killing things, but he grits out, "The prisoners are under the floor, 'far as I can tell."
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Traps die. A few of them get some hits in, but Kuvair is very good at his job. Healing occurs, and then...
Well, they now have a very melted, very destroyed room. With a mostly intact floor. There might be a trap or two left somewhere, but there is a very clear victor here.
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Any lingering traps? Also, what happened to the floor?
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Kuvair finishes healing Jinx. He releases her shoulder.
"Pardon me, I need to fall over," he says. He does so. "Ow."
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Jinx waits, watching Kuvair with one eye and examining the excessively-tough flooring with the other. (The little scanner helps.)
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The excessively tough flooring seems to have several layers to its excessive toughness! The protection's centered around what the scanner says to be... slots. In the ground. They are person sized. Sort of like someone's placed coffins underneath the floor, and then covered them in every protective magical and mundane force they could get their hands on, to keep them safe.
... This is not like an ordinary prison.
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Then she picks up the air-maker. Scanner confirms that all the poison is gone, and no more is going to be added anytime soon?
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The place seems safe, except for the debris and the spike trap over there.
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Now, then. The floor here is kinda complicated, so 'turn it into air' is not going to work very well. Jinx just stands well back and starts to burn down to the coffin with Pow-Pow.
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Kuvair sits up. "Better-ish now, that poison hurts like a motherfucker."
He looks at the thing she's burning to. "That's one of the arcanists, I think. Must be a hell of a prison to even keep them there."
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She checks her scanner absently. Any new surprises on the government-response-team front?
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