Entry tags:
Tyranny, meet anarchy
The city of Eantasyl is fortunate in its placement, and is considered old for even an elven city. The streets are some kind of shimmery stone, the buildings neatly arranged and well maintained. It's pleasant, and generally considered a nice place for the rich to retire. There's a noticeable lack of greenery and foliage on the streets themselves - the place is kept very dense, and it's can be guessed that its citizens thought they had enough foliage already. It sits at the base of one of the very first world trees. One could be forgiven for missing the city for the tree - it's several thousand feet tall, and its branches bring shade to more than half of Eantasyl. They do not need gardens. They have enough to spare, up in the sky.
(The leaves are a pain to rake.)
Despite many of its flaws (and there are many) the Sunrise Empire isn't actually a horrible place to live. This place especially. Just steer clear of the government, keep your head down, don't join any rebellions, and don't break any laws, and you'll be fine. Probably. Unless there are dangerous criminals running around, causing trouble.
But that hardly ever happens. The Ministry has it all under control.
(The leaves are a pain to rake.)
Despite many of its flaws (and there are many) the Sunrise Empire isn't actually a horrible place to live. This place especially. Just steer clear of the government, keep your head down, don't join any rebellions, and don't break any laws, and you'll be fine. Probably. Unless there are dangerous criminals running around, causing trouble.
But that hardly ever happens. The Ministry has it all under control.
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The jacket's kind of big on her, but not ridiculously so. Her green box is exactly where she left it.
There's just a group of guards surrounding it, and the alleyway has been taped off with shimmery multicolored ribbon that reads, 'RESTRICTED AREA'. The guards haven't touched the box. One of them seems to be calling their boss and asking for an arcanist to come look at it, the others are organizing people away from the mysterious green box.
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Every guard but one is downed, just barely outside of the radius of the grenade. The remaining one hesitates for a fraction of a second, but reaches for one of the crystals on her (very different, more battle appropriate) uniform.
"We have been engaged by hostile forces, send backup, corner of twelfth and -"
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She casually kicks the crystal with her boot in passing, and it leaps up into her hand.
"Hey guys, I just thought you should know that you're totally lame. You should probably take up, I dunno... surfboarding? Eh. Something you're better at than LAW ENFORCEMENT. So yeah, ta ta!"
She saunters in the direction of her box, hand ready on the stock of her collapsible minigun.
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No one gets in her way, but several civilians flee.
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Time to take a little R&R. She'll be back in Facet really soon, after all- she's just got to see what's under those trees!
After a few minutes' lazing around on her stolen altar, she keys the controls and brings the box back into existence beneath one of the other world trees, aiming for somewhere that looks vaguely central. Governments like centralization, and Jinx is happy with that: it means all he things she wants to explode are in one place!
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Also, there's a world tree. It is slightly bigger than the last one.
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And now she her green box is on a very similar (but fancier) walkway in the middle of the tree. There's a noticable lack of light buddies accompanying her this time, and the water is far, far below. It looks like she's on the other side of this one's guard station.
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There's no one obviously around, though. It's still more walkways. What is it with these people and walking?
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Then there is more walkway. Walkway walkway walkway. She whistles as she tucks her braids back into her jacket and flicks her hair color over to a more-reasonable red.
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One problem, though: the invisible wall is not amused. Along with not being amused, it is right in her way. She might not discover it until she walks into it, actually.
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Rolling her eyes, she pulls her minigun from its leg holster, and lets it unfold to its full ten-pound two-handed eight-barrelled five-megawatt bunny-eared self.
Taking a short walk away in a tactical maneuver that looks more like a flounce, (even despite the mass of the giant gun in her hands), she turns on the location of the invisible wall.
"Alright, Pow-Pow. Let's see how you stack up against 'invisible annoying wall.'"
She yanks back the trigger, and coherent light blasts from her gun, each shot coming faster and faster as the barrels spin up, until individual pulses can no longer be distinguished, a steady beam of violently red light linking the anarchist to whatever's left of her target.
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The first few shots are redirected, though none of them are well aimed enough to hit Jinx. And with Jinx's sustained fire... Soon the wall explodes in a woosh of air. Followed by alarm bells.
Parts of the tree are now on fire, but the walkway, while slightly melted, is mostly intact. And the invisible wall seems to be out of commission. Jinx may proceed. Alarm bells and all.
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Quickquickquick, cops'll be here any minute, runrunrun!
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"Drop your weapons and put your hands in the air," says a voice, from everywhere.
And now there is an invisible wall behind her, too. Isn't that charming. You'd think they'd mix it up a bit, maybe get rid of parts of the walkway or something. But nope, more invisible walls.
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"Nope!"
SKOOM.
(That is the sound of a five-meter-globe-containment antimatter charge impacting against an invisible wall and detonating. It would be very pretty if it wasn't so terrifying.)
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The voice from nowhere has nothing to say to that, apparently.
Jinx now has free reign to continue down the walkway.
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Or possibly they are planning something else.
Does Jinx have the ability to, say, sense a tiny dart filled with really awful poison flying towards her person right now?
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But she grew up in Zaun. Zaun doesn't fuck around, regarding poisons. And she's fought against Twitch and Singed and all the rest of them on the Rift.
... That doesn't really make her any less in pain, but it does mean that she's still alive and moving despite the toxin in her blood.
"Fuck!"
She shakes her head and pulls the dart from her skin with a hiss.
"You guys fight dirty."
She smiles through the pain.
"I can respect that."
She tugs a grenade from her belt, and with a complicated-looking gesture she has a syringe in her hand, which she stabs into her shoulder- and then she's up and moving again, keying her little scanner with one hand while she scatters more stun grenades with the other.
C'mon, c'mon, these assholes have got to be coordinating somehow. Gimme a network!
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"- target has shrugged off the poison. Likely alchemist counter. Palini, give me a list of counters for it and where they could come from."
"Yes, ma'am," says another voice on the network.
"I don't think that was pre-prepared, ma'am. She was too taken by surprise."
"... Agreed. Arcanist, then, one of Inavet's?"
"Who else could it be?"
"We could have another rogue, this doesn't seem Inavet's style. I'd expect it to be less... Pointless and brute forced. And our little traitor's not one for chaos. This is someone else."
"Tervarys, alert squad Phi. I want this woman dead or wishing she was."
"Ma'am!"
"We might have tipped her hand. And it's obvious she has inside information, if she knew about the arcanist tracking device. Garenda! Find me the traitors."
"Ma'am."
Well isn't that interesting.
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She keys her ride on her own secure channel; she wants it dematerialized and ready to pick her up at a moment's notice if she needs to GTFO.
... Hmm. Wonder if these people have any secure information anywhere on what the giant tree does?
Let's find out.
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